AI Insights · Timothy · July 2022
Top 5 Shoot'em Up Games on Android in the US: Q2 2022 Performance
Discover the performance trends of the top 5 shoot'em up games on Android in the United States during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shoot'em up games on the Android platform in the United States showcased a variety of performance trends. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Galaxiga Arcade Shooting Game from 1SOFT saw fluctuations in its weekly revenue, starting at around $54K at the end of March and peaking at approximately $83K in early May before experiencing a gradual decline to about $54K by the end of June. Weekly downloads for this game peaked at around 80K in mid-April and later dropped to approximately 45K by the end of June. The game also maintained a high number of weekly active users, starting at around 168K and then rising to a peak of about 201K in mid-April, before gradually declining to 158K by the end of June.
Another title from 1SOFT, Space shooter - Galaxy attack, displayed a steady increase in weekly revenue, starting at around $39K at the end of March and reaching approximately $47K by the end of June. Its weekly downloads varied but generally increased, starting at around 55K at the end of March and reaching about 61K by early June. The active user base for this game started at approximately 204K and showed a consistent upward trend, reaching around 226K by the end of June.
1945 Air Force: Airplane games, also by 1SOFT, showed a mixed performance. The weekly revenue began at around $49K at the end of March and dipped to about $34K by the end of May, before recovering to approximately $41K by the end of June. Downloads started at around 40K and saw a peak of about 44K in mid-April, then declined to around 34K by the end of June. The active user count for this game began at approximately 162K and showed a downward trend, ending at around 146K by the end of June.
Galaxy Attack: Shooting Game from 1SOFT experienced a decline in weekly revenue from about $69K at the end of March to around $45K by the end of May, with a notable recovery to approximately $80K by the end of June. Weekly downloads started at around 40K, dipped to about 28K in early May, and then rose to approximately 38K by the end of June. The game maintained a strong active user base, starting at around 344K and ending at approximately 309K by the end of June.
Archero by Habby exhibited a varied performance in terms of revenue, starting at around $77K at the end of March, dipping to about $52K by mid-June, and then rising sharply to approximately $80K by the end of June. Weekly downloads for Archero showed a significant spike in mid-June, reaching around 88K, and then stabilizing at around 23K by the end of June. The active user count for this game started at approximately 81K and showed a general upward trend, reaching around 87K by the end of the quarter.
These performance insights are based on data from Sensor Tower. For more detailed insights and trends, visit Sensor Tower.